hostwatch.blogg.se

Marvel vs capcom infinite cpy patch
Marvel vs capcom infinite cpy patch












marvel vs capcom infinite cpy patch
  1. MARVEL VS CAPCOM INFINITE CPY PATCH HOW TO
  2. MARVEL VS CAPCOM INFINITE CPY PATCH UPDATE

Also fixed bug that caused the shadow to put out an incorrect hitbox when hit by an opponent’s throw or attack throw while shadow is activated.

  • Fixed a bug that caused the shadow’s hitbox to remain for the duration of the hitstun if the character takes damage with long hitstun while using a shadow attack.
  • Changed so that jump count is not reset after Wall Jump.
  • Changed minimum value of gravity for air block (whiff) to match that of falling from a normal jump.
  • Made input buffer for normal moves possible during post mid-air recovery.
  • MARVEL VS CAPCOM INFINITE CPY PATCH HOW TO

  • Frank: How to Use HP (includes air version).
  • Changed so that OTG relaunch attacks (attacks that ignore opponent’s knocked down state and damage them as if they are standing) are limited to twice within a single combo (excluding Hyper Combos).
  • Changed Advancing Guard so that if a player is in block animation continuously for 300F from the first blocked hit, using advancing guard on a projectile will push the opponent away.
  • Arthur (wearing Golden Armor): Short Sword, Spear, Torch, Boomerang, Axe.
  • When piercing-projectile specials are cancelled out, their hitboxes now remain, but opponents are not affected by hit stun.
  • Fixes issue where combos become easier after damage scaling is maxed out.
  • causes the anti-recovery value to be reduced to 0.
  • Fixed bug causing the minimum value to become 16 when damage scaling, etc.
  • Decreased duration when activated at 100% from 20 sec.
  • Decreased duration when activated at 50% from 10 sec.
  • Crumple – A unique form of knockdown that affects a character upon landing on the ground after being hit in the air by certain moves (i.e.
  • marvel vs capcom infinite cpy patch

  • Can roll forward/backwards after crumpling.
  • Made it easier to reflect with Advancing Guard immediately after start-up.
  • Gradually reduced hit stun on block from startup – max.
  • Lengthened time needed for the projectile to start homing.
  • Projectile now disappears if player is hit.
  • Decreased active frames from 120F to 90F.
  • MARVEL VS CAPCOM INFINITE CPY PATCH UPDATE

    Continue on to read the patch notes for the update on December 5. Capcom: Infinite that brings a large amount of balance changes to certain characters and Infinity Stones.














    Marvel vs capcom infinite cpy patch